7 |
alarm[0] = attack_interval;gml_Object_obj_battle_enemy_attack_axis_turrets_3_Alarm_0.gmlif (live_call())
return global.live_result;
var battle_box = 3154;
var dir = irandom_range(0, 359);
var dir_inc = 360/7;
var real_turret = irandom_range(0, 6);
for (var i = 0; i < 7; i++)
{
var distance = irandom_range(100, 140);
if (i != real_turret)
instance_create_depth(battle_box.x + lengthdir_x(distance, dir + (dir_inc * i)), battle_box.y + lengthdir_y(distance, dir + (dir_inc * i)), -100, obj_battle_enemy_attack_axis_turret_fake);
else
instance_create_depth(battle_box.x + lengthdir_x(distance, dir + (dir_inc * i)), battle_box.y + lengthdir_y(distance, dir + (dir_inc * i)), -100, obj_battle_enemy_attack_axis_turret_real);
}
alarm[1] = attack_offset;
turret_wave--;
if (turret_wave <= 0)
instance_destroy(); |