Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_bigfrog_fly_herotarget_Alarm_0

(view raw script w/o annotations or w/e)
1
var bullet = instance_create_depth(spawner.x, spawner.y, (spawner.depth - 1), obj_battle_enemy_attack_bigfrog_fly_bullet)
2
bullet.direction = point_direction(bullet.x, bullet.y, x, y)
3
instance_destroy()