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gml_Object_obj_battle_enemy_attack_bigfrog_fly_herotarget_Step_0

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if live_call()
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    return global.live_result;
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image_angle = 180 - 180 * image_xscale
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switch state
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{
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    case 0:
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        image_xscale = lerp(image_xscale, 1.2, 0.35)
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        image_yscale = image_xscale
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        if (image_xscale >= 1.19)
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            state++
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        break
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    case 1:
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        image_xscale = lerp(image_xscale, 1, 0.35)
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        if (image_xscale <= 1.01)
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        {
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            image_xscale = 1
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            state++
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        }
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        image_yscale = image_xscale
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        break
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    case 2:
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        if (!alarm[0])
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            alarm[0] = 5
alarm[0]

var bullet = instance_create_depth(spawner.x, spawner.y, (spawner.depth - 1), obj_battle_enemy_attack_bigfrog_fly_bullet) bullet.direction = point_direction(bullet.x, bullet.y, x, y) instance_destroy()
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        break
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}