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gml_Object_obj_battle_enemy_attack_bowll_bull_bull_Alarm_1

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1
can_charge = true
2
image_speed = default_imspd
3
alarm[2] = dust_alarm
alarm[2]

if (image_alpha > 0) { global.id_store = id instance_create((x - dust_disjoint * x_dir), (y - dust_disjoint * y_dir), obj_battle_enemy_attack_bowll_bull_dust) alarm[2] = dust_alarm }
4
audio_play_sound(snd_flee, 1, 0, 0.75)