can_charge = true
image_speed = default_imspd
alarm[2] = dust_alarmalarm[2]if (image_alpha > 0) { global.id_store = id instance_create((x - dust_disjoint * x_dir), (y - dust_disjoint * y_dir), obj_battle_enemy_attack_bowll_bull_dust) alarm[2] = dust_alarm }
audio_play_sound(snd_flee, 1, 0, 0.75)