1 |
image_speed = 0 |
2 |
image_index = 0 |
3 |
default_imspd = (1/3) |
4 |
can_disappear = false |
5 |
box = obj_dialogue_box_battle_transformation_any |
6 |
generator = obj_battle_enemy_attack_bowll_bull_generator |
7 |
image_angle = generator.cape_dir |
8 |
if (image_angle == 0) |
9 |
{ |
10 |
x_dir = -1 |
11 |
y_dir = 0 |
12 |
} |
13 |
else if (image_angle == 90) |
14 |
{ |
15 |
x_dir = 0 |
16 |
y_dir = 1 |
17 |
} |
18 |
else if (image_angle == 180) |
19 |
{ |
20 |
x_dir = 1 |
21 |
y_dir = 0 |
22 |
} |
23 |
else |
24 |
{ |
25 |
x_dir = 0 |
26 |
y_dir = -1 |
27 |
} |
28 |
global.id_store = id |
29 |
instance_create((x + (box.sprite_width + 2 * generator.c_distance) * x_dir), (y + (box.sprite_height + 2 * generator.c_distance) * y_dir), obj_battle_enemy_attack_bowll_bull_bull) |
30 |
id_bull = global.id_store |