1 | marsh_count = 0 |
2 | marsh_max = 14 |
3 | marsh_disjoint = 15 |
4 | marsh_alarm = 20 |
5 | end_alarm = 40 |
6 | liquid_hcurrent = 0 |
7 | liquid_hdest = 0 |
8 | liquid_speed = 1 |
9 | liquid_inc = 4 |
10 | box = obj_dialogue_box_battle_transformation_any |
11 | instance_create((box.bbox_right + 1), box.y, obj_battle_enemy_attack_bowll_liquid_mug) |
12 | instance_create((box.bbox_left + 5), (box.bbox_bottom - 5 - (box.sprite_height - 10) / 4), obj_battle_enemy_attack_bowll_liquid_top_leader) |
13 | alarm[0] = 30 |