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gml_Object_obj_battle_enemy_attack_bowll_liquid_generator_Create_0

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1
marsh_count = 0
2
marsh_max = 14
3
marsh_disjoint = 15
4
marsh_alarm = 20
5
end_alarm = 40
6
liquid_hcurrent = 0
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liquid_hdest = 0
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liquid_speed = 1
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liquid_inc = 4
10
box = obj_dialogue_box_battle_transformation_any
11
instance_create((box.bbox_right + 1), box.y, obj_battle_enemy_attack_bowll_liquid_mug)
12
instance_create((box.bbox_left + 5), (box.bbox_bottom - 5 - (box.sprite_height - 10) / 4), obj_battle_enemy_attack_bowll_liquid_top_leader)
13
alarm[0] = 30
alarm[0]

event_user(0)