Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_bowll_liquid_generator_Other_10

(view raw script w/o annotations or w/e)
1
if (marsh_count < marsh_max)
2
{
3
    if (obj_heart_battle_fighting_parent.idle_hsp_count > 0)
4
        instance_create(obj_heart_battle_fighting_parent.x, (box.bbox_top - 30), obj_battle_enemy_attack_bowll_liquid_marshmallow)
5
    else
6
        instance_create((obj_heart_battle_fighting_parent.x + global.speed_self * 4 * obj_heart_battle_fighting_parent.last_hsp), (box.bbox_top - 30), obj_battle_enemy_attack_bowll_liquid_marshmallow)
7
    marsh_count += 1
8
    alarm[0] = marsh_alarm
alarm[0]

event_user(0)
9
}
10
else
11
    alarm[1] = end_alarm
alarm[1]

instance_destroy()