1 | if (marsh_count < marsh_max) |
2 | { |
3 | if (obj_heart_battle_fighting_parent.idle_hsp_count > 0) |
4 | instance_create(obj_heart_battle_fighting_parent.x, (box.bbox_top - 30), obj_battle_enemy_attack_bowll_liquid_marshmallow) |
5 | else |
6 | instance_create((obj_heart_battle_fighting_parent.x + global.speed_self * 4 * obj_heart_battle_fighting_parent.last_hsp), (box.bbox_top - 30), obj_battle_enemy_attack_bowll_liquid_marshmallow) |
7 | marsh_count += 1 |
8 | alarm[0] = marsh_alarm |
9 | } |
10 | else |
11 | alarm[1] = end_alarm |