1 |
if (image_alpha < 1) |
2 |
{ |
3 |
image_alpha += 0.2 |
4 |
if (image_alpha >= 1) |
5 |
{ |
6 |
image_alpha = 1 |
7 |
can_drop = true |
8 |
} |
9 |
} |
10 |
if (can_drop == true) |
11 |
{ |
12 |
game_maker_cannot_do_math = power((time_elapsed / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
13 |
animation_disjoint_y = sign_modifier * (max_rise - game_maker_cannot_do_math) |
14 |
time_elapsed += time_increase |
15 |
if (time_elapsed >= time_max) |
16 |
{ |
17 |
} |
18 |
y = default_y + animation_disjoint_y |
19 |
image_angle -= (random_dir * angle_inc) |
20 |
if (y >= obj_battle_enemy_attack_bowll_liquid_bottom.bbox_top) |
21 |
instance_destroy() |
22 |
} |