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gml_Object_obj_battle_enemy_attack_bowll_liquid_top_leader_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("bowll a", "bowll b", "bowll c")
2
image_speed = (1/3)
3
image_index = 0
4
image_alpha = 0
5
fade_in_speed = 0.1
6
default_y = y
7
for (i = 1; i <= 2; i++)
8
    instance_create((x + sprite_width * i), y, obj_battle_enemy_attack_bowll_liquid_top_slave)
9
instance_create(x, (y + 1), obj_battle_enemy_attack_bowll_liquid_bottom)