| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | box = 3154; |
| 3 | image_speed = 0; |
| 4 | image_index = irandom_range(0, 2); |
| 5 | image_alpha = 0; |
| 6 | if (x < box.x) |
| 7 | image_xscale = -1; |
| 8 | else |
| 9 | image_xscale = 1; |
| 10 | if (y < box.y) |
| 11 | dir = 1; |
| 12 | else |
| 13 | dir = -1; |
| 14 | move_speed = obj_battle_enemy_attack_bowll_silverware_generator.silv_speed; |
| 15 | fade_state = 0; |
| 16 | fade_speed = 0.2; |