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gml_Object_obj_battle_enemy_attack_bowll_silverware_all_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("bowll a", "bowll b", "bowll c")
2
box = obj_dialogue_box_battle_transformation_any
3
image_speed = 0
4
image_index = irandom_range(0, 2)
5
image_alpha = 0
6
if (x < box.x)
7
    image_xscale = -1
8
else
9
    image_xscale = 1
10
if (y < box.y)
11
    dir = 1
12
else
13
    dir = -1
14
move_speed = obj_battle_enemy_attack_bowll_silverware_generator.silv_speed
15
fade_state = 0
16
fade_speed = 0.2