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gml_Object_obj_battle_enemy_attack_bowll_silverware_generator_Step_0

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1
if (can_end == true && no_loop_end == false && (!instance_exists(obj_battle_enemy_attack_bowll_silverware_all)))
2
{
3
    alarm[1] = end_alarm
alarm[1]

instance_destroy()
4
    no_loop_end = true
5
}