Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_bullet_1_Alarm_0

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
var xx = x
4
var yy = y - 30
5
warning_id = instance_create_depth(xx, yy, -120, obj_attack_warning_exclamation_mark)
6
noloop = false