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gml_Object_obj_battle_enemy_attack_bullet_1_Step_0

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if live_call()
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    return global.live_result;
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if ((!noloop) && (!instance_exists(warning_id)))
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{
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    alarm[1] = attack_delay
alarm[1]

if live_call() return global.live_result; sprite_index = sprite_index_og image_alpha = 1 image_speed = 1 audio_play_sound(snd_ceroba_bullet_rise, 1, 0)
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    noloop = true
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}