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gml_Object_obj_battle_enemy_attack_ceroba_arc_diamond_Alarm_0

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1
if (image_blend != c_red)
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{
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    audio_play_sound(snd_bullet_warning, 1, 0)
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    image_blend = c_red
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    alarm[0] = 2
alarm[0]

if (image_blend != c_red) { audio_play_sound(snd_bullet_warning, 1, 0) image_blend = c_red alarm[0] = 2 } else { image_blend = c_white alarm[1] = 15 audio_play_sound(snd_ceroba_swoosh, 1, 0) }
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}
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else
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{
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    image_blend = c_white
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    alarm[1] = 15
alarm[1]

bullet_state = 2 direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y) audio_play_sound(snd_ceroba_diamond_fire, 1, 0)
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    audio_play_sound(snd_ceroba_swoosh, 1, 0)
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}