|
1
|
if (image_blend != c_red)
|
|
2
|
{
|
|
3
|
audio_play_sound(snd_bullet_warning, 1, 0);
|
|
4
|
image_blend = c_red;
|
|
5
|
alarm[0] = 2; gml_Object_obj_battle_enemy_attack_ceroba_arc_diamond_Alarm_0.gml
if (image_blend != c_red)
{
audio_play_sound(snd_bullet_warning, 1, 0);
image_blend = c_red;
alarm[0] = 2;
}
else
{
image_blend = c_white;
alarm[1] = 15;
audio_play_sound(snd_ceroba_swoosh, 1, 0);
}
|
|
6
|
}
|
|
7
|
else
|
|
8
|
{
|
|
9
|
image_blend = c_white;
|
|
10
|
alarm[1] = 15; gml_Object_obj_battle_enemy_attack_ceroba_arc_diamond_Alarm_1.gml
bullet_state = 2;
direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y);
audio_play_sound(snd_ceroba_diamond_fire, 1, 0);
|
|
11
|
audio_play_sound(snd_ceroba_swoosh, 1, 0);
|
|
12
|
}
|