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gml_Object_obj_battle_enemy_attack_ceroba_arc_diamond_Alarm_1

(view raw script w/o annotations or w/e)
1
bullet_state = 2
2
direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y)
3
audio_play_sound(snd_ceroba_diamond_fire, 1, 0)