1 |
var spin_speed_max = 5 |
2 |
var spin_speed_inc = 0.15 |
3 |
var bullet_shoot_speed = 5 |
4 |
if (bullet_fade_delay > 0) |
5 |
bullet_fade_delay-- |
6 |
else if (image_alpha < 1) |
7 |
{ |
8 |
image_alpha += 0.15 |
9 |
if (!alarm[0]) |
10 |
alarm[0] = bullet_spin_timealarm[0]if (image_blend != c_red)
{
audio_play_sound(snd_bullet_warning, 1, 0)
image_blend = c_red
alarm[0] = 2
}
else
{
image_blend = c_white
alarm[1] = 15
audio_play_sound(snd_ceroba_swoosh, 1, 0)
} |
11 |
} |
12 |
switch bullet_state |
13 |
{ |
14 |
case 1: |
15 |
x = 320 + (lengthdir_x(bullet_distance, bullet_dir_current)) |
16 |
y = 320 + (lengthdir_y(bullet_distance, bullet_dir_current)) |
17 |
bullet_dir_current += bullet_spin_speed |
18 |
if (bullet_spin_speed < spin_speed_max) |
19 |
bullet_spin_speed += spin_speed_inc |
20 |
break |
21 |
case 2: |
22 |
speed = bullet_shoot_speed |
23 |
var battle_box = obj_dialogue_box_battle_transformation_any |
24 |
if point_in_rectangle(x, y, (battle_box.bbox_left + 15), (battle_box.bbox_top + 15), (battle_box.bbox_right - 15), (battle_box.bbox_bottom - 15)) |
25 |
bullet_state = 3 |
26 |
break |
27 |
case 3: |
28 |
battle_box = obj_dialogue_box_battle_transformation_any |
29 |
var next_position_x = x + (lengthdir_x(speed, direction)) |
30 |
var next_position_y = y + (lengthdir_y(speed, direction)) |
31 |
var boundary_left = battle_box.bbox_left + 10 |
32 |
var boundary_top = battle_box.bbox_top + 10 |
33 |
var boundary_right = battle_box.bbox_right - 10 |
34 |
var boundary_bottom = battle_box.bbox_bottom - 10 |
35 |
if (!(point_in_rectangle(next_position_x, next_position_y, boundary_left, boundary_top, boundary_right, boundary_bottom))) |
36 |
{ |
37 |
if ((next_position_x > boundary_right || next_position_x < boundary_left) && (next_position_y > boundary_bottom || next_position_y < boundary_top)) |
38 |
direction -= 180 |
39 |
else if (next_position_x > boundary_right) |
40 |
{ |
41 |
if (direction > 180) |
42 |
direction -= 90 |
43 |
else |
44 |
direction += 90 |
45 |
} |
46 |
else if (next_position_x < boundary_left) |
47 |
{ |
48 |
if (direction > 180) |
49 |
direction += 90 |
50 |
else |
51 |
direction -= 90 |
52 |
} |
53 |
else if (next_position_y > boundary_bottom) |
54 |
{ |
55 |
if (direction > 270) |
56 |
direction += 90 |
57 |
else |
58 |
direction -= 90 |
59 |
} |
60 |
else if (next_position_y < boundary_top) |
61 |
{ |
62 |
if (direction > 90) |
63 |
direction += 90 |
64 |
else |
65 |
direction -= 90 |
66 |
} |
67 |
direction += irandom_range(-20, 20) |
68 |
x = xprevious |
69 |
y = yprevious |
70 |
audio_play_sound(snd_decibatbouncewave1, 1, 0) |
71 |
} |
72 |
break |
73 |
} |
74 |
|
75 |
if (place_meeting(x, y, obj_heart_battle_fighting_parent) && obj_heart_battle_fighting_parent.vulnerable) |
76 |
{ |
77 |
if (!instance_exists(obj_battle_enemy_attack_ceroba_white_soul)) |
78 |
instance_create(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_ceroba_white_soul) |
79 |
else |
80 |
obj_battle_enemy_attack_ceroba_white_soul.alarm[0] = 30 |
81 |
} |