1 | var y_original = 0 |
2 | var y_max = room_height |
3 | draw_set_color(attack_beam_draw_color) |
4 | draw_rectangle((x - attack_beam_width_current / 2), y_original, (x + attack_beam_width_current / 2), y_max, false) |
5 | draw_rectangle((x - attack_beam_width_current / 2), y_original, (x + attack_beam_width_current / 2), y_max, true) |