1 | var player_soul = obj_heart_battle_fighting_parent |
2 | var battle_box = 3154 |
3 | if attack_stop |
4 | return; |
5 | instance_create_depth(player_soul.x, player_soul.y, -400, obj_battle_enemy_attack_ceroba_diamond) |
6 | alarm[0] = attack_offset |