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gml_Object_obj_battle_enemy_attack_ceroba_diamond_attack_phase2_spawner_Alarm_0

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var player_soul = obj_heart_battle_fighting_parent
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var battle_box = 3154
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if attack_stop
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    return;
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instance_create_depth(player_soul.x, player_soul.y, -400, obj_battle_enemy_attack_ceroba_diamond)
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alarm[0] = attack_offset
alarm[0]

var player_soul = obj_heart_battle_fighting_parent var battle_box = 3154 if attack_stop return; instance_create_depth(player_soul.x, player_soul.y, -400, obj_battle_enemy_attack_ceroba_diamond) alarm[0] = attack_offset