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gml_Object_obj_battle_enemy_attack_ceroba_diamond_attack_phase2_spawner_Alarm_0

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1
var player_soul = 2979;
2
var battle_box = 3154;
3
if (attack_stop)
4
    exit;
5
instance_create_depth(player_soul.x, player_soul.y, -400, obj_battle_enemy_attack_ceroba_diamond);
6
alarm[0] = attack_offset;
gml_Object_obj_battle_enemy_attack_ceroba_diamond_attack_phase2_spawner_Alarm_0.gml

var player_soul = 2979; var battle_box = 3154; if (attack_stop) exit; instance_create_depth(player_soul.x, player_soul.y, -400, obj_battle_enemy_attack_ceroba_diamond); alarm[0] = attack_offset;