1 | if instance_exists(obj_heart_battle_fighting_parent) |
2 | { |
3 | x = obj_heart_battle_fighting_parent.x |
4 | y = obj_heart_battle_fighting_parent.y |
5 | } |
6 | if (image_index == 7) |
7 | { |
8 | global.current_pp_self += 1 |
9 | global.current_pp_self = clamp(global.current_pp_self, 0, 1) |
10 | instance_create(x, y, obj_heart_battle_effect_glow) |
11 | audio_play_sound(snd_equip_armor, 1, 0) |
12 | } |
13 | if (fade_out == true) |
14 | { |
15 | image_alpha -= 0.15 |
16 | if (image_alpha < 0) |
17 | { |
18 | if (!alarm[0]) |
19 | alarm[0] = 30 |
20 | } |
21 | } |