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gml_Object_obj_battle_enemy_attack_ceroba_fire_circle_checker_Create_0

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1
counter_current = 0
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counter_max = 6
3
if (global.battle_phase == 2)
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    counter_max = 9
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counter_circle_number = 0
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alarm[0] = 1
alarm[0]

counter_current += 1 instance_create(0, 0, obj_battle_enemy_attack_ceroba_fire_circle_spawner)