| 1 |
var ring_object; |
| 2 |
if (global.battle_phase == 1) |
| 3 |
{ |
| 4 |
switch (obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number) |
| 5 |
{ |
| 6 |
case 0: |
| 7 |
case 3: |
| 8 |
case 5: |
| 9 |
case 6: |
| 10 |
ring_object = 2727; |
| 11 |
break; |
| 12 |
case 1: |
| 13 |
case 2: |
| 14 |
case 4: |
| 15 |
default: |
| 16 |
ring_object = 2725; |
| 17 |
break; |
| 18 |
} |
| 19 |
} |
| 20 |
if (global.battle_phase == 2) |
| 21 |
{ |
| 22 |
switch (obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number) |
| 23 |
{ |
| 24 |
case 0: |
| 25 |
case 2: |
| 26 |
case 3: |
| 27 |
case 5: |
| 28 |
case 8: |
| 29 |
case 9: |
| 30 |
ring_object = 2727; |
| 31 |
break; |
| 32 |
case 1: |
| 33 |
case 4: |
| 34 |
case 6: |
| 35 |
case 7: |
| 36 |
default: |
| 37 |
ring_object = 2725; |
| 38 |
break; |
| 39 |
} |
| 40 |
} |
| 41 |
obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number += 1; |
| 42 |
instance_create(x, y, ring_object); |
| 43 |
screenshake = true; |