1 |
if (global.battle_phase == 1) |
2 |
{ |
3 |
switch obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number |
4 |
{ |
5 |
case 0: |
6 |
case 3: |
7 |
case 5: |
8 |
case 6: |
9 |
var ring_object = obj_battle_enemy_attack_ceroba_fire_circle_ring_orange |
10 |
break |
11 |
case 1: |
12 |
case 2: |
13 |
case 4: |
14 |
default: |
15 |
ring_object = obj_battle_enemy_attack_ceroba_fire_circle_ring_blue |
16 |
break |
17 |
} |
18 |
|
19 |
} |
20 |
if (global.battle_phase == 2) |
21 |
{ |
22 |
switch obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number |
23 |
{ |
24 |
case 0: |
25 |
case 2: |
26 |
case 3: |
27 |
case 5: |
28 |
case 8: |
29 |
case 9: |
30 |
ring_object = 2727 |
31 |
break |
32 |
case 1: |
33 |
case 4: |
34 |
case 6: |
35 |
case 7: |
36 |
default: |
37 |
ring_object = 2725 |
38 |
break |
39 |
} |
40 |
|
41 |
} |
42 |
obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number += 1 |
43 |
instance_create(x, y, ring_object) |
44 |
screenshake = true |