alarm[0]if (global.battle_phase == 1)
{
switch obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number
{
case 0:
case 3:
case 5:
case 6:
var ring_object = obj_battle_enemy_attack_ceroba_fire_circle_ring_orange
break
case 1:
case 2:
case 4:
default:
ring_object = obj_battle_enemy_attack_ceroba_fire_circle_ring_blue
break
}
}
if (global.battle_phase == 2)
{
switch obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number
{
case 0:
case 2:
case 3:
case 5:
case 8:
case 9:
ring_object = 2727
break
case 1:
case 4:
case 6:
case 7:
default:
ring_object = 2725
break
}
}
obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number += 1
instance_create(x, y, ring_object)
screenshake = true