1 |
var ring_object; |
2 |
if (global.battle_phase == 1) |
3 |
{ |
4 |
switch (obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number) |
5 |
{ |
6 |
case 0: |
7 |
case 3: |
8 |
case 5: |
9 |
case 6: |
10 |
ring_object = 2727; |
11 |
break; |
12 |
case 1: |
13 |
case 2: |
14 |
case 4: |
15 |
default: |
16 |
ring_object = 2725; |
17 |
break; |
18 |
} |
19 |
} |
20 |
if (global.battle_phase == 2) |
21 |
{ |
22 |
switch (obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number) |
23 |
{ |
24 |
case 0: |
25 |
case 2: |
26 |
case 3: |
27 |
case 5: |
28 |
case 8: |
29 |
case 9: |
30 |
ring_object = 2727; |
31 |
break; |
32 |
case 1: |
33 |
case 4: |
34 |
case 6: |
35 |
case 7: |
36 |
default: |
37 |
ring_object = 2725; |
38 |
break; |
39 |
} |
40 |
} |
41 |
obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number += 1; |
42 |
instance_create(x, y, ring_object); |
43 |
screenshake = true; |