Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_ceroba_flower_barrage_bullet_Create_0

(view raw script w/o annotations or w/e)
1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("ceroba", "void", "void")
2
can_move = false
3
attack_distance = 256
4
attack_dir = 0
5
attack_target_x = 320
6
attack_target_y = 320
7
bullet_speed = 0
8
bullet_speed_max = 0
9
homing_speed = 0
10
homing_speed_max = 6
11
image_alpha = 0
12
image_speed = 0.2