if live_call()
return global.live_result;
counter_current = 0
counter_max = 4
if (global.battle_phase == 2)
counter_max = 9
counter_circle_number = 0
alarm[0] = 1alarm[0]if live_call() return global.live_result; counter_current += 1 instance_create_depth(0, 0, -100, obj_battle_enemy_attack_ceroba_flower_circle_spawner_pacifist)