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gml_Object_obj_battle_enemy_attack_ceroba_flower_circle_full_spawner_Alarm_0

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1
if live_call()
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    return global.live_result;
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with (obj_battle_enemy_attack_ceroba_flower_circle_flower)
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{
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    if (state == 0 && bullet_spawner == other.id)
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        state = 1
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}