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gml_Object_obj_battle_enemy_attack_ceroba_flower_circle_full_spawner_Create_0

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1
if live_call()
2
    return global.live_result;
3
bullet_number_max = 12
4
bullet_number_current = 0
5
bullet_speed = 10
6
attack_dir = irandom_range(0, 360)
7
timer = 0