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gml_Object_obj_battle_enemy_attack_ceroba_flower_pillars_bullet_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("ceroba", "void", "void")
2
state = 0
3
vspeed = random_range(-0.1, 0.1)
4
attack_target_x = x
5
attack_target_y = y
6
creator = obj_quote_battle_ceroba_outro_4
7
image_speed = 0.1
8
while place_meeting(x, y, obj_heart_battle_fighting_parent)
9
{
10
    y += sign(vspeed)
11
    x += sign(hspeed)
12
}