1 | counter_current = 0 |
2 | counter_max = 300 |
3 | var bullet_number = 8 |
4 | var xx = (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / bullet_number |
5 | for (var i = 0.5; i < bullet_number; i++) |
6 | instance_create((obj_dialogue_box_battle_transformation_any.bbox_left + i * xx), irandom_range((obj_dialogue_box_battle_transformation_any.bbox_top + 15), (obj_dialogue_box_battle_transformation_any.bbox_bottom - 15)), obj_battle_enemy_attack_ceroba_flower_pillars_bullet) |
7 | alarm[0] = 30 |