1 | for (var i = 0; i < bullet_number; i++) |
2 | { |
3 | var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spiral_bullet) |
4 | bullet.attack_dir = (i + 1) * (360 / bullet_number) |
5 | bullet.creator = id |
6 | if (bullet.attack_dir > 360) |
7 | bullet.attack_dir -= 360 |
8 | } |
9 | if (bullet_number == 6) |
10 | bullet_number = 7 |
11 | else |
12 | bullet_number = 6 |
13 | alarm[0] = 30 |
14 | if (global.battle_phase == 2) |
15 | alarm[0] = 20 |
16 | image_xscale = 1.5 |
17 | image_yscale = 1.5 |