|
1
|
for (var i = 0; i < bullet_number; i++)
|
|
2
|
{
|
|
3
|
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spiral_bullet);
|
|
4
|
bullet.attack_dir = (i + 1) * (360 / bullet_number);
|
|
5
|
bullet.creator = id;
|
|
6
|
if (bullet.attack_dir > 360)
|
|
7
|
bullet.attack_dir -= 360;
|
|
8
|
}
|
|
9
|
if (bullet_number == 6)
|
|
10
|
bullet_number = 7;
|
|
11
|
else
|
|
12
|
bullet_number = 6;
|
|
13
|
alarm[0] = 30; gml_Object_obj_battle_enemy_attack_ceroba_flower_spiral_spawner_Alarm_0.gml
for (var i = 0; i < bullet_number; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spiral_bullet);
bullet.attack_dir = (i + 1) * (360 / bullet_number);
bullet.creator = id;
if (bullet.attack_dir > 360)
bullet.attack_dir -= 360;
}
if (bullet_number == 6)
bullet_number = 7;
else
bullet_number = 6;
alarm[0] = 30;
if (global.battle_phase == 2)
alarm[0] = 20;
image_xscale = 1.5;
image_yscale = 1.5;
|
|
14
|
if (global.battle_phase == 2)
|
|
15
|
alarm[0] = 20; gml_Object_obj_battle_enemy_attack_ceroba_flower_spiral_spawner_Alarm_0.gml
for (var i = 0; i < bullet_number; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spiral_bullet);
bullet.attack_dir = (i + 1) * (360 / bullet_number);
bullet.creator = id;
if (bullet.attack_dir > 360)
bullet.attack_dir -= 360;
}
if (bullet_number == 6)
bullet_number = 7;
else
bullet_number = 6;
alarm[0] = 30;
if (global.battle_phase == 2)
alarm[0] = 20;
image_xscale = 1.5;
image_yscale = 1.5;
|
|
16
|
image_xscale = 1.5;
|
|
17
|
image_yscale = 1.5;
|