1 |
if (image_alpha < 1) |
2 |
image_alpha += 0.1 |
3 |
else if (!alarm[0]) |
4 |
alarm[0] = 10alarm[0]for (var i = 0; i < bullet_number; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spiral_bullet)
bullet.attack_dir = (i + 1) * (360 / bullet_number)
bullet.creator = id
if (bullet.attack_dir > 360)
bullet.attack_dir -= 360
}
if (bullet_number == 6)
bullet_number = 7
else
bullet_number = 6
alarm[0] = 30
if (global.battle_phase == 2)
alarm[0] = 20
image_xscale = 1.5
image_yscale = 1.5 |
5 |
if (can_move == true) |
6 |
{ |
7 |
if (dir == "right") |
8 |
{ |
9 |
if (x > obj_dialogue_box_battle_transformation_any.bbox_right && hspeed > 0) |
10 |
hspeed -= 0.2 |
11 |
else if (hspeed < move_speed) |
12 |
hspeed += 0.1 |
13 |
} |
14 |
if (dir == "left") |
15 |
{ |
16 |
if (x < obj_dialogue_box_battle_transformation_any.bbox_left && hspeed < 0) |
17 |
hspeed += 0.2 |
18 |
else if (hspeed > (-move_speed)) |
19 |
hspeed -= 0.2 |
20 |
} |
21 |
if (dir == "left" || dir == "right") |
22 |
{ |
23 |
if (hspeed == 0 && y < obj_dialogue_box_battle_transformation_any.bbox_bottom) |
24 |
dir = "down" |
25 |
else if (hspeed == 0) |
26 |
dir = "up" |
27 |
} |
28 |
if (dir == "down") |
29 |
{ |
30 |
if (y > obj_dialogue_box_battle_transformation_any.bbox_bottom && vspeed > 0) |
31 |
vspeed -= 0.2 |
32 |
else if (vspeed < move_speed) |
33 |
vspeed += 0.2 |
34 |
} |
35 |
if (dir == "up") |
36 |
{ |
37 |
if (y < obj_dialogue_box_battle_transformation_any.bbox_top && vspeed < 0) |
38 |
vspeed += 0.2 |
39 |
else if (vspeed > (-move_speed)) |
40 |
vspeed -= 0.2 |
41 |
} |
42 |
if (dir == "up" || dir == "down") |
43 |
{ |
44 |
if (vspeed == 0 && x < obj_dialogue_box_battle_transformation_any.bbox_right) |
45 |
dir = "right" |
46 |
else if (vspeed == 0) |
47 |
dir = "left" |
48 |
} |
49 |
} |
50 |
if (image_xscale > 1) |
51 |
image_xscale -= 0.05 |
52 |
if (image_yscale > 1) |
53 |
image_yscale -= 0.05 |