1 | audio_play_sound(snd_decibatbouncewave2, 1, 0) |
2 | if (attack_spray_state > 0) |
3 | return; |
4 | current_position += 1 |
5 | if (current_position > 2) |
6 | { |
7 | attack_spray_state = 1 |
8 | return; |
9 | } |
10 | alarm[1] = 75 |