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gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Alarm_1

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1
audio_play_sound(snd_decibatbouncewave2, 1, 0)
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if (attack_spray_state > 0)
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    return;
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current_position += 1
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if (current_position > 2)
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{
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    attack_spray_state = 1
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    return;
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}
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alarm[1] = 75
alarm[1]

audio_play_sound(snd_decibatbouncewave2, 1, 0) if (attack_spray_state > 0) return; current_position += 1 if (current_position > 2) { attack_spray_state = 1 return; } alarm[1] = 75