| 1 | audio_play_sound(snd_decibatbouncewave2, 1, 0); |
| 2 | if (attack_spray_state > 0) |
| 3 | exit; |
| 4 | current_position += 1; |
| 5 | if (current_position > 2) |
| 6 | { |
| 7 | attack_spray_state = 1; |
| 8 | exit; |
| 9 | } |
| 10 | alarm[1] = 75; |