Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Alarm_1

(view raw script w/o annotations or w/e)
1
audio_play_sound(snd_decibatbouncewave2, 1, 0);
2
if (attack_spray_state > 0)
3
    exit;
4
current_position += 1;
5
if (current_position > 2)
6
{
7
    attack_spray_state = 1;
8
    exit;
9
}
10
alarm[1] = 75;
gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Alarm_1.gml

audio_play_sound(snd_decibatbouncewave2, 1, 0); if (attack_spray_state > 0) exit; current_position += 1; if (current_position > 2) { attack_spray_state = 1; exit; } alarm[1] = 75;