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gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Create_0

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1
bullet_number[0] = 5
2
bullet_number[1] = 6
3
bullet_speed[0] = 4
4
bullet_speed[1] = 6.5
5
bullet_spread = 11
6
current_position = 1
7
timer = 0
8
image_alpha = 0
9
image_speed = 0.2
10
alarm[1] = 70
alarm[1]

audio_play_sound(snd_decibatbouncewave2, 1, 0) if (attack_spray_state > 0) return; current_position += 1 if (current_position > 2) { attack_spray_state = 1 return; } alarm[1] = 75
11
attack_spray_state = 0
12
attack_flower_timer_max = 5
13
attack_flower_timer = 0
14
attack_flower_beep_count = 3
15
audio_play_sound(snd_encounter, 20, 0)