1 | if live_call() |
2 | return global.live_result; |
3 | if (bullet_hit_draw_timer > 0) |
4 | shader_set(sh_flash) |
5 | draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha) |
6 | shader_reset() |