alarm[0]if live_call()
return global.live_result;
var offset = random_range(1, 30)
instance_create_depth(choose((battle_box.bbox_left - offset), (battle_box.bbox_right + offset)), random_range((battle_box.bbox_top + 15), (battle_box.bbox_bottom - 15)), -100, obj_battle_enemy_attack_ceroba_petal_bg)
alarm[0] = spawn_rate
if (obj_battle_enemy_attack_ceroba_petal_pile.vspeed == 0)
obj_battle_enemy_attack_ceroba_petal_pile.vspeed = (-((90 / attack_length)))