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gml_Object_obj_battle_enemy_attack_ceroba_phase_1_background_leaves_Alarm_0

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1
if (live_call())
2
    return global.live_result;
3
var offset = random_range(1, 30);
4
instance_create_depth(choose(battle_box.bbox_left - offset, battle_box.bbox_right + offset), random_range(battle_box.bbox_top + 15, battle_box.bbox_bottom - 15), -100, obj_battle_enemy_attack_ceroba_petal_bg);
5
alarm[0] = spawn_rate;
gml_Object_obj_battle_enemy_attack_ceroba_phase_1_background_leaves_Alarm_0.gml

if (live_call()) return global.live_result; var offset = random_range(1, 30); instance_create_depth(choose(battle_box.bbox_left - offset, battle_box.bbox_right + offset), random_range(battle_box.bbox_top + 15, battle_box.bbox_bottom - 15), -100, obj_battle_enemy_attack_ceroba_petal_bg); alarm[0] = spawn_rate; if (obj_battle_enemy_attack_ceroba_petal_pile.vspeed == 0) obj_battle_enemy_attack_ceroba_petal_pile.vspeed = -(90 / attack_length);
6
if (obj_battle_enemy_attack_ceroba_petal_pile.vspeed == 0)
7
    obj_battle_enemy_attack_ceroba_petal_pile.vspeed = -(90 / attack_length);