alarm[0]if live_call()
return global.live_result;
alarm[0] = 75
var battle_box = obj_dialogue_box_battle_transformation_any
var xx = choose((battle_box.bbox_left - 50), (battle_box.bbox_right + 50))
instance_create_depth(xx, battle_box.bbox_top, -100, obj_battle_enemy_attack_ceroba_bell)
bell_count--
if (bell_count < 0)
instance_destroy()