1 | if (live_call()) |
2 | return global.live_result; |
3 | alarm[0] = 75; |
4 | var battle_box = 3154; |
5 | var xx = choose(battle_box.bbox_left - 50, battle_box.bbox_right + 50); |
6 | instance_create_depth(xx, battle_box.bbox_top, -100, obj_battle_enemy_attack_ceroba_bell); |
7 | bell_count--; |
8 | if (bell_count < 0) |
9 | instance_destroy(); |