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gml_Object_obj_battle_enemy_attack_ceroba_phase_1_staff_Create_0

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1
if live_call()
2
    return global.live_result;
3
battle_box = obj_dialogue_box_battle_transformation_any
4
instance_create_depth(battle_box.x, battle_box.y, -100, obj_attack_warning_exclamation_mark)
5
instance_create_depth((battle_box.bbox_left - 90), (battle_box.y - 150), -100, obj_battle_enemy_attack_ceroba_staff_1)
6
var staff_right = instance_create_depth((battle_box.bbox_right + 90), (battle_box.y - 150), -100, obj_battle_enemy_attack_ceroba_staff_1)
7
staff_right.image_xscale = -1
8
rot_time = random_range(2, 4.5)