1 | if live_call() |
2 | return global.live_result; |
3 | var battle_box = obj_dialogue_box_battle_transformation_any |
4 | var warning = instance_create_depth(battle_box.x, battle_box.y, -9999, obj_battle_enemy_attack_ceroba_barrage_warning) |
5 | warning.repeat_count = 2 |