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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_black_hole_checker_Create_0

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1
if live_call()
2
    return global.live_result;
3
var battle_box = obj_dialogue_box_battle_transformation_any
4
var warning = instance_create_depth(battle_box.x, battle_box.y, -9999, obj_battle_enemy_attack_ceroba_barrage_warning)
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warning.repeat_count = 2