1 | if live_call() |
2 | return global.live_result; |
3 | var battle_box = obj_dialogue_box_battle_transformation_any |
4 | var bell_offset = 45 |
5 | var bell = instance_create_depth(spawn_pos, (battle_box.bbox_top - 40), -1100, obj_battle_enemy_attack_ceroba_phase2_bell) |
6 | bell.bullet_hit_points = 2 |
7 | bell.fall_delay = 1 |
8 | spawn_pos_last = spawn_pos |
9 | alarm[0] = bell_offset |