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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p1_falling_bells_Alarm_0

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1
if (live_call())
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    return global.live_result;
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var battle_box = 3154;
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var bell_offset = 45;
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var bell = instance_create_depth(spawn_pos, battle_box.bbox_top - 40, -1100, obj_battle_enemy_attack_ceroba_phase2_bell);
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bell.bullet_hit_points = 2;
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bell.fall_delay = 1;
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spawn_pos_last = spawn_pos;
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do
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    spawn_pos = random_range(battle_box.bbox_left + 40, battle_box.bbox_right - 40);
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until (abs(spawn_pos - spawn_pos_last) > 20);
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alarm[0] = bell_offset;
gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p1_falling_bells_Alarm_0.gml

if (live_call()) return global.live_result; var battle_box = 3154; var bell_offset = 45; var bell = instance_create_depth(spawn_pos, battle_box.bbox_top - 40, -1100, obj_battle_enemy_attack_ceroba_phase2_bell); bell.bullet_hit_points = 2; bell.fall_delay = 1; spawn_pos_last = spawn_pos; do spawn_pos = random_range(battle_box.bbox_left + 40, battle_box.bbox_right - 40); until (abs(spawn_pos - spawn_pos_last) > 20); alarm[0] = bell_offset;