1 | if live_call() |
2 | return global.live_result; |
3 | instance_destroy(obj_battle_enemy_attack_ceroba_phase_2_p1_obstacles) |
4 | instance_destroy(obj_ceroba_attack_bell_obstacle) |
5 | instance_destroy(obj_ceroba_attack_fireball_obstacle) |
6 | if instance_exists(obj_ceroba_phase_2_shield) |
7 | { |
8 | var shield_perc = obj_ceroba_phase_2_shield.fill_percentage |
9 | if (shield_perc < 1) |
10 | { |
11 | with (obj_dialogue_box_battle_transformation_any) |
12 | event_user(0) |
13 | } |
14 | } |