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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p1_obstacle_spawner_Create_0

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1
if (live_call())
2
    return global.live_result;
3
battle_box = 3154;
4
obstacle_offset = 30;
5
alarm[0] = 15;
gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p1_obstacle_spawner_Alarm_0.gml

if (live_call()) return global.live_result; var battle_box = 3154; var side = choose(1, 2, 3); var xx = battle_box.bbox_left + 16; var xx2 = battle_box.bbox_right - 16; var xx3 = battle_box.x; var yy = battle_box.bbox_top - 16; var obstacle1 = 248; var obstacle2 = 248; var obstacle3 = 248; var obstacle_speed = 5; switch (side) { case 1: obstacle1 = 3120; break; case 2: obstacle2 = 3120; break; case 3: obstacle3 = 3120; break; } instance_create_depth(xx, yy, -50, obstacle1); instance_create_depth(xx2, yy, -50, obstacle2); instance_create_depth(xx3, yy, -50, obstacle3); with (obstacle1) { direction = 270; speed = obstacle_speed; } with (obstacle2) { direction = 270; speed = obstacle_speed; } with (obstacle3) { direction = 270; speed = obstacle_speed; } alarm[0] = obstacle_offset;
6
alarm[1] = 210;
7
scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer); }
();