1 | if live_call() |
2 | return global.live_result; |
3 | instance_create_depth((battle_box.bbox_left - 40), (battle_box.bbox_top - 80), -100, obj_ceroba_phase_2_p1_ribbon_lantern) |
4 | instance_create_depth((battle_box.bbox_right + 40), (battle_box.bbox_bottom + 60), -100, obj_ceroba_phase_2_p1_ribbon_lantern) |
5 | alarm[0] = lantern_offset |