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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p1_ribbon_attack_Alarm_0

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1
if live_call()
2
    return global.live_result;
3
instance_create_depth((battle_box.bbox_left - 40), (battle_box.bbox_top - 80), -100, obj_ceroba_phase_2_p1_ribbon_lantern)
4
instance_create_depth((battle_box.bbox_right + 40), (battle_box.bbox_bottom + 60), -100, obj_ceroba_phase_2_p1_ribbon_lantern)
5
alarm[0] = lantern_offset
alarm[0]

if live_call() return global.live_result; instance_create_depth((battle_box.bbox_left - 40), (battle_box.bbox_top - 80), -100, obj_ceroba_phase_2_p1_ribbon_lantern) instance_create_depth((battle_box.bbox_right + 40), (battle_box.bbox_bottom + 60), -100, obj_ceroba_phase_2_p1_ribbon_lantern) alarm[0] = lantern_offset