| 1 | if (live_call()) | 
| 2 | return global.live_result; | 
| 3 | instance_create_depth(battle_box.bbox_left - 40, battle_box.bbox_top - 80, -100, obj_ceroba_phase_2_p1_ribbon_lantern); | 
| 4 | instance_create_depth(battle_box.bbox_right + 40, battle_box.bbox_bottom + 60, -100, obj_ceroba_phase_2_p1_ribbon_lantern); | 
| 5 | alarm[0] = lantern_offset; |