1 | if (live_call()) |
2 | return global.live_result; |
3 | instance_create_depth(battle_box.bbox_left - 40, battle_box.bbox_top - 80, -100, obj_ceroba_phase_2_p1_ribbon_lantern); |
4 | instance_create_depth(battle_box.bbox_right + 40, battle_box.bbox_bottom + 60, -100, obj_ceroba_phase_2_p1_ribbon_lantern); |
5 | alarm[0] = lantern_offset; |