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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p1_ribbon_attack_Alarm_0

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1
if (live_call())
2
    return global.live_result;
3
instance_create_depth(battle_box.bbox_left - 40, battle_box.bbox_top - 80, -100, obj_ceroba_phase_2_p1_ribbon_lantern);
4
instance_create_depth(battle_box.bbox_right + 40, battle_box.bbox_bottom + 60, -100, obj_ceroba_phase_2_p1_ribbon_lantern);
5
alarm[0] = lantern_offset;
gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p1_ribbon_attack_Alarm_0.gml

if (live_call()) return global.live_result; instance_create_depth(battle_box.bbox_left - 40, battle_box.bbox_top - 80, -100, obj_ceroba_phase_2_p1_ribbon_lantern); instance_create_depth(battle_box.bbox_right + 40, battle_box.bbox_bottom + 60, -100, obj_ceroba_phase_2_p1_ribbon_lantern); alarm[0] = lantern_offset;